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1
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2
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3
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4
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5
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1a. CONTACT
Greetings
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Refuses contact with a snarl and/or attempting to bite
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Avoids contact by pulling himself away
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Accepts contact without responding. doesn't pull away
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Takes first contact or answer to the attempted contact.
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exaggerated contactattempts, example: jumps, whine, barks
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1b. CONTACT
Cooperation
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Doesn't follow despite several attempts to try to entice
Alt. this is not tried in this part
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Follows reluctant
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Follow, but is not interested in the testperson
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Follows willingly. Interested in the testperson.
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Follows willingly, but exaggerate his interest in the testperson.
Example: jumps, whine, barks
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1c. CONTACT
Handling
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Rejects with a snarl and/or attempting to bite
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Avoids, pull back or trying to find support with its handler.
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Accepts handling
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Accepts. Responds by trying to take contact.
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Accepts, answers with an exaggerating attempt to take contact.
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2a. PLAY 1
inclination to play
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Doesn't play
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Doesn't play, but shows interest.
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Starts slow, gets active, play
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Starts fast, active play
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Starts very fast, very active play
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2b. PLAY 1
Grabbing
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Doesn't grab
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Doesn't grab, just sniffing at the object
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Hesitant grabbing or with the front teeth
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Grabs at once with the whole mouth
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Grabs at once, bites the object at high speed.
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2c. PLAY 1
Grabbing and tug-of-war
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Doesn't grab
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Hesitant grabbing, lets go, holding, but is not pulling
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Grabbing, pulling, but lets go and grab again
Alt. cheaving
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Grabs at once with the whole mouth and pulls until the testperson lets go.
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Grabs at once with the whole mouth, pulling, tugging, alt. shakes even during the passive part-until the testperson lets go.
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3a. PURSUE
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Doesn't start
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Starts, but stops short after
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Starts or runs slowly.
Can pick up the speed.
Pursue
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Starts with a high speed, focus and stops beside the prey
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Starts at once with a high speed. Run past the prey. Turn.
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3b. GRASPING
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Ignores the object
Alt. doesn't move against the object
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Doesn't grasp, smells at the object.
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Grasp with hesitation or with a timedelay
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Grasp at once, let go of the object.
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Grast at once. Keeps the object for at least 3 seconds.
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4. ACTIVITY
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Is unattentive, uninterested, unactiv
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Is attentive and calm, stands sits or lying down
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Is attentive and mostly calm.
shows some activityinterest.
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Is attentive with increased activity or gradually anxiety
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Fast changes between activities during this moment.
Alt. anxiety during the whole moment.
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5a. DISTANCE PLAY
Interest
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Is not interested in the testperson
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Control, some interruoption occurs.
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Interested, follows the testperson without any interruption.
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Interested. Wants to follow. Occasional attempts to start.
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Very interested. Wants to follow, several attempts to start.
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5b. DISTANCE PLAY
Threat/aggression.
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Shows no sigh of threatbehaivour.
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Shows some (1-2) threatbehaviour during the first part of this moment.
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Shows some (1-2) threatbehaviour during the first and the second part of this moment.
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Shows several threatbehaviours during the first part of this moment.
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Shows several threatbehaviours, during the first and the second part of this moment.
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5c. DISTANCE PLAY
curiousity
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Doesn't walk up to the testperson
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Goes up to the test person and is active at the line.
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Goes up to the hidden but talking testperson.
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Goes up to the testperson with a low bodyposture and / or with some timedelay
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Goes up to the testperson without any help
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5d. DISTANCE PLAY
playfull
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Shows no interest
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Doesn't play, but shows interest
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Plays, can grasp carefully, doesn't pull
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Grasps. Pulls but can let go and grasp again.
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Grasps at once. Pulls, doesn't let go.
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5e. DISTANCE PLAY
Cooperation
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Shows no interest
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Gets active but stops.
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Is active with the testperson when he gets active.
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Is active with the testperson. Also shows interest for the passive testperson.
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Encourage the passive testperson to go on playing.
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6a. SUPRISE.
Fear
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Doesn't stop.
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Squat and stops.
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Jumps aside without turning away his eyes
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Flees no more then 5 meters.
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Flees more then 5 meters.
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6b. SUPRISE.
Threat/aggression.
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Shows no threatbehaviour
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Shows occasional threatbehaviour
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Shows several threatbehaviours during a longer period of time.
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Shows several threatbehaviours and a few occasional attacks.
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Shows threatbehaviours and attacks that could end with bites.
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6c. SUPRISE.
Curiousity.
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Goes up when the overall is laid down
Alt. doesn't go up at all.
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Goes up when the leader sits down and speaks to the overall and calls for the dog.
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Goes up to the overall when the leader is beside it.
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Goes up to the overall when the leader has walked halfway.
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Goes up to the overall without any help.
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6d. SUPRISE.
Remaining fear.
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No detours or change of temprament
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A little detour or change of temprament at one of the passages
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A little detour at the first passage. A smaller detour at the second detour.
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A detour or change of temprament at atleast two of the passages without less intensity
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Great fear or rising fear during all of the passages
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6e. SUPRISE.
Remaining fear.
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Show no interest
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Stops. Smells or look at the overall at one occasion
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Stops. Smells or look at the overall atleast two occasions.
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Bites or play with the overall. Loses interest after a while
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Bites or play with the overall at two of the passages or more.
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7a. SOUNDSENSITIVY.
Fear.
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Doesn't stop or a short stop.
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Squat and stops.
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A little detour without lossing eyecontact
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Flees no more the 5 meters
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Flees more then 5 meters
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7b. SOUNDSENSITIVITY.
Curiousity.
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Doesn't walk up
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Walk up when the leader sits down and "talk" to the sound aswell as calling for the dog.
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Walks up to the sound when the leader stands beside.
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Walks up to the sound when the leader is halfway to the sound
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Walks up to the sound without any help.
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7c. SOUNDSENSITIVITY.
Remaining fear.
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No change of temprament or detours.
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A little detour or change of temprament at one of the passages
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A little detour at the first passage. Less at the second passage.
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A little detour without any change of intensity of atleast two of the passages
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Shows great deal of fear or increased fear during the passages.
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7d. SOUNDSENSITIVITY.
Remaining interest.
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Shows no interest
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Stops. Smells or look at the sound at one occasion.
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Stops. Smells or look at the sound for atleast two of the occasions.
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Bites or play with the sound. Less interest after a while.
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Bites or play with the sound at atleast two of the passages.
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8a. GHOSTS
Threat/aggression.
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Shows no sign of threatbehaviour or aggression.
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Shows some threatbehaviour.
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Shows several threatbehaviors during a longer period of time.
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Shows several threatbehaviours and one attack
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Shows threatbehaviour and several attacks.
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8b. GHOSTS.
Control.
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Occasional control, afterwards no interest.
Alt. Shows no interest at all.
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Looks at the ghosts from time to time
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Controls or act at the ghosts. Longer pauses.
E.g. haft way to the ghosts alt. one ghost all the way
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Controls and/or acts at both ghosts. Shorter pauses.
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Controls and/or acts at both ghosts during the whole test.
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8c. GHOSTS.
Fear.
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Stays in front of or beside the leader.
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Stays mostly in front of or beside the leader. some distance.
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Stays mostly in front of or beside the leader. changing between attempting flight and control.
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Stays mostly behind the leader. Changing between attempting flight and control.
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Backs more then the length of the lead or leaves the spot, alt. flees.
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8d. GHOSTS.
Curiosity.
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Walks up to the test person when the leader has taken of the ghosts hat.
Alt. doesn't walk up in time.
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Walks up to the testperson when the leader speaks to the testperson and calls for the dog.
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Walks up to the testperson when th leader stand beside
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Walks up to the testperson when the leader has walked half the distance.
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Walks up to the testperson without any help.
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8e. GHOSTS.
Attempting contact with the testperson in the Ghostsuit
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Rejects or avvoids any attempted contact.
Alt. doesn't walk up in time.
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Accepts the contact from the testperson without any respond.
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Response to the contact from the testperson
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Takes contact with the testperson.
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Intensiv contactseeking with the testperson. e.g. jumps and whines.
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9a. PLAY 2.
Interest.
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Doesn't play
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Doesn't play, but shows interest.
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Slow started, gets active, plays
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Quick start, active play
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Very quick start, very active play
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9b. PLAY 2.
Grasping.
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Doesn't grasp
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Doesn't grasp, but smells at the object.
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Graps the object with some doubt or with the front teeth.
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Grasp the object with the whole mouth
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Grasp the object still running
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10. SHOT.
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Unmoved. Fast control and afterwards unmoved.
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some checkups during play / stillness. Afterwards unmoved
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Shows interest
against
the shooter, the audience or something else, but goes back to play / stillness.
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Aborts play or stillness. Locks
against
the shooter, the audienc or something else.
Does not go back to play / stillness.
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Affected, scared.
Alt. wants to leave, tries to flee.
Alt. the leader decline the shot
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